Thursday, November 5, 2009

Update

by Oozo


Still here!

Between work, gaming, and some video card issues I haven't had much time to devote to updates. Champions Online didn't work out due to lack of interest from my friends. They felt the game was too easy and there wasn't much connection to their character for that reason.

On the other hand Aion is too grindy. It's not just the levelling, but the trade skills. It's not a bad game, but it requires a heavy time commitment and a great deal of interdependence between players (which isn't a bad thing).

So, I , along with some others have done the unthinkable. We've gone back to WoW. At least until Global Agenda and/or The Old Republic betas roll out. It's been around two years since we last played WoW, so there is a lot to learn, levels to be made, and we are way behind the curve with respect to gear. In other words, SNAFU.

Some people have been requesting some of my old Oozo videos. I'm going to start putting them up on Youtube, but I have to split them, rerender, and upload them which takes time. For now, I've put up the first half of Oozo 7 - Original Control. More to follow.

Thursday, September 3, 2009

Gallery of Villians

by Oozo

Here are some of the characters I made for the Champions Online Open Beta. Most are really villians. I guess I'm really just not a very nice guy. It's much easier to be a villian than a hero, IMHO.




And, of course, my favorite...






Saturday, August 29, 2009

Champions Online: A PvP Short

by Oozo

As mentioned previously, I love the animations in Champions Online. This short movie gives emphasis to those animations from the point of view of a duel swords hero. The big hitting ability you see in this movie has a 6 second buildup. It is extremely hard to land with all of the knockdowns and interrupts in the game.

It does continue to build while you move though, so with some good timing and a bit of luck you can land it. And it's quite satisfying when it does. :)


Champions Online: First Impressions

by Oozo


Looks like I will be making the move from Warhammer Online to Champions Online. Champions Online has it's problems in the area of PvP balance, but it has one BIG intangible going for it. It's fun, despite it's PvP flaws.

The animations and pace of action is very good IMO and should be enough to keep me going for awhile. I'll see what I can do with the PvP aspect of the game. I'm not really a FoTMer type of personality and this game is going to be all about the FoTM if you want to do well in PvP.

Below is a short movie with commentary I did from first day open beta clips. There are anti-kiting melee abilities. The one thing you will absolutely need to avoid if doing a melee-concept for your character are melee energy builders. You must use a ranged energy builder or you will be severely gimping yourself for PvP. And, that's unfortunate.

The last fights with Oozo are done with an ability called Thunderbolt Lunge. Honestly the ability was on the OP side of things. It has been nerfed recently and given a cooldown, so it's no longer spammable.


Monday, August 17, 2009

MOVIE: Oozinator #7 - Choppa vs. Witch Hunter

by Oozo


As I mention in the movie there is no real pre-set strategy that you can use against a Witch Hunter. There are just too many things that can happen in this fight to change it's dynamic. Does the WH get the opener on you? Or do you get the first shot in? Does the WH play aggressively or do they play cautiously?

There is no pre-set strategy but there are guidelines to how you should react to different events.


  • You should always try to prevent the opener or at least initiate combat with the WH before the opener. If you can get a throwing weapon in before the opener it will give you a head start on rage, and this is important because our knockdown goes a long way to helping us win this fight.

  • Use your detaunt if you get opened on. What usually follows is Pistol Whip and you can save some damage to yourself if you get the WH detaunted right before PW.

  • Keep your eyes and ears open for Repel Blasphemy and Disarm. To counter you can detaunt and charge away. Always protect your charge with Shrug It Off to keep the WH from snaring you with Snap Shot. If you can't run off Repel Blasphemy, then do your best to get to the Witch Hunter's back (something you should always try to do anyway).

  • Whatever damage you can do with AoEs while staying out of the reach of the WH the better. The range on our AoEs allows us to melee-kite to some extent. Also, by keeping your distance or using the dreaded S key to backup you help to prevent the WH from getting to your back. Of course, a good WH will recognize this early and try to use Feinted Positioning to land Pistol Whip but, again, any free damage you get is good.

  • Scratch and claw to survive until your knockdown is ready. The knockdown is almost always a key factor in winning a fight against a WH.

IMO, this fight is the Witch Hunter's to lose. A WH with good gear and a solid build and strategy is going to win this fight more often than not if they get the opener. And, even if they don't get the opener a good WH can still beat you. Due to the amount of anti-melee abilties they have, they are in the driver's seat. You have to stay alert and look for any mistakes or openings that they might give you. If they don't give you any openings you have to do your best to stay alive, which includes kiting if possible. Once you get enough rage for your knockdown, it is possible to turn this fight around.

An important thing to remember here is to not get discouraged and frustrated if you get faceplanted a few times by Witch Hunters. Look upon them as a challenge. There is no glory without overcoming challenge.

Sunday, August 16, 2009

CoH Comic - The Debater Episode 4: Fascist Faceoff

by Oozo

In this episode the Debater discusses the merits of free speech with some well-meaning fascists.

CoH Comic - The Debater Episode 3: Raving Mad

by Oozo

The Debater crashes a rave to teach kids that late night sex and drug parties are bad, regardless of the consequences it could have on Denny's revenue stream.



Continue to Episode 4: Fascist Faceoff?

CoH Comic - The Debater Episode 2: Official Superhero

by Oozo


In order to fight crime in Paragon City you must have a Superhero Registration Card.



Continue to Episode 3: Raving Mad?

Saturday, August 15, 2009

City of Heroes Comics

by Oozo


The following is a collection of comics that I did when playing City of Heroes. They were made to make me laugh, if no one else.


Episode 1: A Fowl Plot
Episode 2: Official Superhero
Episode 3: Raving Mad
Episode 4: Fascist Faceoff
Episode 5: H.E.L.L. to Pay
Episode 6: Survey Says, Trouble Ahead
Episode 7: I'm Not the Bad Guy
Episdoe 8: The Vegan Vigilante

Friday, August 14, 2009

CoH Comic - The Debater Episode 1: A Fowl Plot

by Oozo

In honor of the upcoming release of Champions Online, I have decided to dust off some old comics I did for City of Heroes. In this episode the Debater gets more than he can handle trying to convince the citizenry that fried chicken is bad for you.



In total there are 8 episodes. The story line got cut short prematurely by the release of World of Warcraft. Perhaps the Debater will make a return in Champions Online?


Continue to Episode 2: Official Superhero?